SUPERHOT offers a campaign mode that delivers a wide range of combat situations and asks the player to find the best way to move through them while both bits of narrative and instructions flash across the player's screen. The title is developed by the Superhot Team and is being offered at the moment only on the PC, with plans to bring the experience to the Xbox One from Microsoft at some point in March. I raced enemies for weapons dropped to the floor, I punched opponents off ledges and jumped over moving cars, I dodged bullets (one of the most mundane aspects of the game) and carefully lined up my shots, all to get to the end of levels and once more hear the Super Hot, Super Hot, Super Hot chant that defines the game in many ways. Video games have sought to capture the atmosphere and tension associated with action movies like The Matrix or any John Woo production for a long time and SUPERHOT is the first title that reaches that goal. The entire experience is built around the brilliant concept that time, and therefore, enemies and the bullets they shoot, only move at full speed when the player acts in any way, which opens up a wide array of tactical opportunities and creates some extremely stylish combat sequences. SUPERHOT is the most innovative first-person shooter I have played recently, and I am not only saying this because the video game is making me to but because the title packs a lot of unique ideas that can push the entire genre forward and will delight a wide variety of players.
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