* Porsche, Ferrari, and Lada have all agreed to licence their full stable of high-performance dream hypercars to WMD/SMS. We can now boast in excess of 500!!! This includes 120 variants of Nissan Skylines. * To match Forza and GT, we have included an additional 400 fully modelled vehicles. * We had been holding back optimisations so we could appear to be working hard - all possible optimisations have now been applied. * XB1 & PS4 – up to 100% frame rate improvement in extreme conditions with 40+ cars. 120Hz gaming now possible on triple monitor (12K) setups. * PC – up to 400% frame rate improvement when using Ultra settings. It is hoped that this will finally make every single racing gamer in the world completely satisfied and deliriously happy. PLEASE NOTE - We have compiled a list of every single issue - in particular from banned forum members, and are implementing 100% - every single suggestion and complaint - of these. The decision to jump from Patch 2.0 straight to 3.0 has not been taken lightly, but as you will see from the patch notes below, we believe it is more than warranted.īelow are the current list of issues and additions that are addressed in patch 3.0. We are now running 2 development teams on back-to-back 12 hour shifts around the clock - that's right - a 24-hour development cycle - a world first in the gaming industry we believe! In addition, an extra 50 new developers have been employed, and the entire team working on PCars2 have been recalled to work on this patch full time. This patch is the largest to-date by far, so large in fact that Ian Bell has directed the entire SMS team and all of it's resources to achieve this milestone patch. Due to the high volume of complaints, repetitive and continuous troll posts, and generally disappointed gamers, we are announcing today a new major Patch 3.0.
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